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The second of Thalric's play by post forums to be created, hopefully this one wont break.


    The Iced Tea Mage

    Thalric
    Thalric
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    Posts : 220
    Join date : 2010-11-23
    Location : Here

    The Iced Tea Mage Empty The Iced Tea Mage

    Post  Thalric Wed Nov 24, 2010 9:40 am

    The Iced Tea Mage
    Prerequisites:
    -Able to cast 3rd level arcane spells
    -Must have survived 1 week only drinking Iced Tea
    Level BAB Fort Ref Will Special
    1st +0 +0 +0 +2 Iced Tea Master Expanded Spell List +1 level of existing arcane spellcasting class
    2nd +1 +0 +0 +3 Iced Tea Companion (small) +1 level of existing arcane spellcasting class
    3rd +1 +1 +1 +3 Flavoured Iced Tea +1 level of existing arcane spellcasting class
    4th +2 +1 +1 +4 Iced Tea Companion (medium) +1 level of existing arcane spellcasting class
    5th +2 +1 +1 +4 Blessed Iced Tea +1 level of existing arcane spellcasting class
    6th +3 +2 +2 +5 Iced Tea Companion (large) +1 level of existing arcane spellcasting class
    7th +3 +2 +2 +5 Magical Iced Tea +1 level of existing arcane spellcasting class
    8th +4 +2 +2 +6 Iced Tea Companion (huge) +1 level of existing arcane spellcasting class
    9th +4 +3 +3 +6 Extraodinary Iced Tea +1 level of existing arcane spellcasting class
    10th +5 +3 +3 +7 Iced Tea Companion (Greater) Supercharged Iced Tea +1 level of existing arcane spellcasting class
    hit die: d4

    Iced Tea Master: An Iced Tea mage casts all spells with the [Iced Tea] descriptor at +1CL

    Expanded Spell list:
    An Iced Tea mage may add the following spells to their spell list:
    0 level- Create water
    1st level- transmute water to Iced Tea, Lesser Orb of Iced Tea
    4th level- orb of Iced Tea
    9th level- Iced Tea Tsunami

    Iced Tea Companion:
    At 2nd level an Iced Tea Mage gets a loyal companion that will obay any orders given to it, this requires a ritual which takes 24 hours and costs 200gp per hit dice of the companion to be summoned. The maximum size of the companion increases every 2 levels where the ritual can be performed again to increase your companions size and hit dice up to the next catagory.

    Flavoured Iced Tea:
    Any Iced Tea brewed by an Iced Tea mage of at least 3rd level can be given one of the following flavourings which have different effects when drunk:
    Lemon: Heals 1 point of damage per Iced Tea Mage level to anyone who drinks it
    Peach: Has a 10% chance per Iced Tea Mage level to heal 1 point of ability damage.
    Raspberry: Has a 5% chance per Iced Tea Mage level to cast 1 1st level random wizard spell upon the drinker.
    Lime: Deals 1 point of acid damage per Iced Tea Mage level to anyone who is hit by it or drinks it.
    Cherry: Deals 1 point of fire damage per Iced Tea Mage level to anyone who is hit by it or drinks it.

    Blessed Iced Tea:
    Any Iced Tea brewed by an Iced Tea Mage can gain the properties of holy or unholy water if the brewer wishes it to.

    Magical Iced Tea:
    An Iced Tea mage of at least 7th level can turn a bottle of iced tea into a potion of a 3rd level or lower spell for 1/2 gold cost and 1/2 Xp cost of a normal potion, if the iced tea is thrown and hits a target the spell effects them as if they have drunk it.

    Extraordinary Iced Tea:
    An Iced Tea mage of at least 9th level's iced tea becomes fused with the very fabric of reality, as a result any iced tea he brews or Iced Tea spells he casts, can be cast and will work in any antimagic fields and cannot be affected by dispel magic.

    Supercharged Iced Tea:
    An Iced Tea Mage of 10th level can supercharge his brewed iced tea 1/day. This supercharged iced tea either heals or harms a creature for 10d6 points of healing/damage and doubles any other effects on the iced tea such as blessings or flavourings. If 24 hours go by without the supercharged iced tea being used it promptly explodes affecting all creatures within a 10foot radius with the effects brewed into it.


    New Items:
    Iced Tea
    Cost: 1gp per bottle
    Effect: Stops Dehydration, quenches thirst, a mighty fine drink.

    New Spells:
    Transmute water to iced tea:
    Transmutation [Iced Tea] 1
    Casting time 1 minute
    Effect: 1 litre of iced tea
    Range: Touch
    Duration: Instantanios
    Saving throw: (Object) Will
    SR: Yes
    This Spell Turns any bottle of water of litre of liquid into pure iced tea ready to be drunk to quench that thirst of yours.
    Material Component: Tea Leaves worth 1gp


    Orb of Iced Tea:
    Conjuration [Iced Tea] 4
    Components: VS
    Casting Time: 1 Standard Action
    Range: Close (25 +5ft/2levels)
    Effect: 1 orb of iced tea
    Duration: Instantanious
    Saving Throw: Fortitude Partial
    SR: No
    An orb of iced tea about 3 inches across springs from your palm, on a sucessful ranged touch attack it deals 1d6 points of Iced Tea damage per level (Maximum 15d6). Any Creature hit by the orb must suceed on a fortitude save or be staggered for 1 round.

    Lesser Orb of Iced Tea
    Conjuration [Iced Tea] 1
    Components: VS
    Casting Time: 1 Standard Action
    Range: Close (25 +5ft/2levels)
    Effect: 1 orb of iced tea
    Duration: Instantanious
    Saving Throw: Fortitude Partial
    SR: No
    An orb of iced tea about 2 inches across springs from your palm, on a sucessful ranged touch attack it deals 1d8 points of damage. For every 2 caster levels above first it deals an additional 1d8 points of damage up to a maximum of 5d8 at 9th level.

    Iced Tea Tsunami- As Tsunami(Spell Compendium) but made of Iced Tea


    Iced Tea elementals- As water elementals but with the [Iced Tea] subtype and the ability to turn their own mass of water into iced tea 1/day instead of normal vortex.
    They gain the vortex ability while submerged in iced tea.

      Current date/time is Sun May 19, 2024 6:49 am