4 posters
You as a D&D dude
Lucernus- Posts : 137
Join date : 2010-11-23
- Post n°2
Re: You as a D&D dude
Neutral Good Human Ranger/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 114
Dexterity- 13
Constitution- 13
Intelligence- 12
Wisdom- 14
Charisma- 13
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXX (7)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (
Class:
Barbarian - (-
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- (-4)
Fighter --- (-2)
Monk ------ (-15)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- (0)
Ability Scores:
Strength- 114
Dexterity- 13
Constitution- 13
Intelligence- 12
Wisdom- 14
Charisma- 13
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXX (7)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (
Class:
Barbarian - (-
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- (-4)
Fighter --- (-2)
Monk ------ (-15)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- (0)
thefangster- Posts : 163
Join date : 2010-11-24
Age : 29
Location : If you don't know, then how am I supposed to know?
- Post n°3
Re: You as a D&D dude
Neutral Good Human Druid/Ranger (1st/1st Level)
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 18
Intelligence- 20
Wisdom- 15
Charisma- 12
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXX (
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-
Bard ------ (-6)
Cleric ---- (-
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 18
Intelligence- 20
Wisdom- 15
Charisma- 12
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXX (
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-
Bard ------ (-6)
Cleric ---- (-
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Thalric- Admin
- Posts : 220
Join date : 2010-11-23
Location : Here
- Post n°4
Re: You as a D&D dude
You Are A:
Chaotic Good Human Wizard/Sorcerer/Ultimate Magus/Incantatrix//Dread Necromancer/Rainbow Servant (3/4/10/10//20/10)
Ability Scores:
Strength- 120
Dexterity- 120
Constitution- 119
Intelligence- 119
Wisdom- 120
Charisma- 119
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XX (2)
Evil ---- XXXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XX (2)
Elf ------ XXXXXXXX (
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (
Class:
Barbarian - XX (2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-4)
Chaotic Good Human Wizard/Sorcerer/Ultimate Magus/Incantatrix//Dread Necromancer/Rainbow Servant (3/4/10/10//20/10)
Ability Scores:
Strength- 120
Dexterity- 120
Constitution- 119
Intelligence- 119
Wisdom- 120
Charisma- 119
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XX (2)
Evil ---- XXXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XX (2)
Elf ------ XXXXXXXX (
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (
Class:
Barbarian - XX (2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-4)
Last edited by Thalric on Mon Nov 07, 2011 7:34 am; edited 3 times in total
Pefkalos- Posts : 54
Join date : 2010-11-26
- Post n°5
Re: You as a D&D dude
I Am A: Chaotic Good Human Bard/Urpriest/SublimeChord/Fochlucan Lyrist//Warblade/Master of the Nine (5/4/1/10//10/10)
Ability Scores:
Strength-25
Dexterity-24
Constitution-35
Intelligence-38
Wisdom-2
Charisma-16
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXX (9)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXX (5)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
Ability Scores:
Strength-25
Dexterity-24
Constitution-35
Intelligence-38
Wisdom-2
Charisma-16
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXX (9)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXX (5)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
Thalric- Admin
- Posts : 220
Join date : 2010-11-23
Location : Here
- Post n°6
Re: You as a D&D dude
I think someone didn't take this seriously.
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