Now Thal's new invention is merging the basic 3.5 system into something more suitable for a gritty, down to earth Renaissance era demon/undead hunting campaign and I don't feel like trying to teach people GURPS again.
Let's start with the basics shall we:
New Rule- Dodging
Once per turn if you are hit by an attack you may attempt a tumble check to avoid the damage from the attack, the DC of the tumble check is equal to their roll to hit you.
Okay now that little probably not going to be used much rule is out the way with lets get to the setting of this bit of homebrew.
The world is an evil place, the only safe civilians are in fortified cathedral cities, watched over by the vigilent eyes of the Order. Out in the darkness vile forces dwell. In the deep forests and hidden temples occult forces gather. Demons and other unnatural creatures gain sustinance and venture out to end mortal's lives and corrupt their spirits. Cultists driven to these forces due to madness or lust for power worship them and gain strength from them for the small price of their souls. The Order sends out covens of Acolytes to remove these cults and any other corruptions from existance. Whilst the cities remain strong and protected the villages on the outskirts have little more than a wooden wall and a preacher to defend them, cults and sinners infest these places and prey upon the few pure souls left in them.
However not everyone agrees with the Order's rigid teachings, groups of radicals exist in hidden cells across the world. Some retain the Order's good intentions but mearly disagree with their methods and ideaology whilst others embody the corrupt arts such as sorcery and become almost as tainted as the creatures they are trying to destroy.
Little bit of background out the way let's explain how it works. There are five base classes to represent members of the Order or Good Radicals. Each of these classes goes to level five before it splits off into several paths to follow, you stop gaining hp after level five but start to gain Damage reduction according to your path. If you multiclass between classes you can't go into a path until you reach level five in one of your classes but stop gaining hp once your combined class level is five.
Taint mechanics will be in use for this homebrew and there will be four classes for more morally ambigous characters involving sorcery and the like later on.
Blackpowder weapons from the DMG do exist but have been outlawed by the Order so only Radicals and cultists will take them.
Brief Class overview:
Acolyte of the Faith: Uses slowly regenerating Faith Points to heal the injured, empower their allies, purge the impure and create holy water.
Character paths for Acolyte of the Faith:
Lightbringer- Strong focus on using and regaining Faith Points
Archivist- Focus on knowledge of foes which gives bonus's to various abilities
Faithless Adept (Radical)- Uses Faith points for less pure purposes such as to harm and to poison
Acolyte of the Blade: Supreme masters of melee, Acolyte of the Blade's place is on the front lines cutting down evil.
Character paths for Acolyte of the Blade:
Duelist- Focus on singling out one target and besting them in combat.
Demonslayer- Gains bonus' and techniques to focus their fighting on the most dangerous of the occult
Black Blade (Radical)- Channels Occult energies down their chosen weapon to inflict grevious wounds.
Acolyte of the Bow: Excellent sentries and marksmen, Acolytes of the Bow tend to prefer crossbows and repeater crossbows to the more traditional longbow.
Character Paths for Acolyte of the Bow:
Sniper- Gains strong concealment abilities and can inflict large damage from a single bolt
Rainbringer- The opposite of the sniper, Rainbringers throw out as many shots as possible to mow down hordes.
Blackpowder Marksman (Radical)- A utiliser of the dangerous and illegal blackpowder weapons.
Acolyte of the Shroud: Able to gather infomation, lie with ease and sneak into a coven.
Character Paths for Acolyte of the Shroud:
Spymaster- Experts at getting infomation about activities and people.
Shadowbodied- Master of stealth and able to deal critical damage to unaware targets.
Corrupter (Very Radical)- Able to change someone's mind and thoughts with a quick word or two.
Acolyte of the Sheild: Defenders of the Order, Acoyltes of the Sheild stand directly in the way of evil and corruption.
Character Paths for Acolyte of the Sheild:
Sheild of Valour- Focus's on defending others and taking their damage for them
Wall of Steel- Is an unmovable warrior in the face of evil
Dreadguard (radical)- Uses intimidation abilities to force opponents to cower before them.
Next time I'll go into detail on these classes, give you some new feats to play with and probably start to bring in the Eeeevvvillll classes.