Play by Post Redux

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The second of Thalric's play by post forums to be created, hopefully this one wont break.


3 posters

    RL Game: Return of the Adventurer's Guild

    Thalric
    Thalric
    Admin


    Posts : 220
    Join date : 2010-11-23
    Location : Here

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    Post  Thalric Fri Jul 22, 2011 2:41 am

    Last year we had a quite sucessful (up until someone went on a killing spree) adventurer's guild style campaign where people would take it in turns to run adventures for the group of PCs revolving around one point. This enabled everyone to build parts of the world around the guild and introduce important NPCs. This summer we shall be bringing this back in style but starting from a new guild and new characters. Each DM can allocate suitable roleplaying xp to the player characters and all loot/xp should be resonable for the level and difficulty of the adventure. Any favouratism of their Character or purposefully killing of other player's characters will be met with some penalty yet to be decided.

    If your character is to die you may make another at the minimum xp for the level the deceased character was at, if you feel your character is underperforming powerwise or otherwise want to retire and remake your character you may bring in a different one at the end of an adventure with 1000xp less than your previous character had.

    Characters will start at level 7 and it'll be a 32 point buy. Feats every odd level.


    Last edited by Thalric on Mon Jul 25, 2011 12:48 pm; edited 1 time in total
    Lucernus
    Lucernus


    Posts : 137
    Join date : 2010-11-23

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    Post  Lucernus Mon Jul 25, 2011 10:43 am

    Don't have a name yet

    Human Scout 4/Ranger 2/Order of the Bow Initiate 1

    HP = 49/49
    AC = 20
    BaB = Melee +6(Cool, Ranged +6(10)
    Str 14, Dex 18, Con 14, Int 9, Wis 14, Cha 8
    Fort +6, Ref +10, Will +4, Init +7
    Feats = Track, Rapid shot, Point blank shot, Precise shot, Weapon Focus (Composite Longbow), Far shot, Quick recconoiter, Swift hunter
    Specials = Favoured enemy 1 (Human +4), Wild empathy, Ranged combat style, Skirmish (+2d6, +1AC), Trapfinding, Battle fortitude +1, Uncanny dodge, Fast movement +10, Trackless step, Ranged precision +1d8, Favoured enemy 2 (Undead +2)
    Skills – Craft (bowmaking) - 5(4), Knowledge (religion) - 2(1), Listen - 10(14), Spot - 10(14), Hide - 10(14), Move silently - 10(14), Search - 8(7), Survival – 3(5)
    Equipment = Mithral shirt, Holy Composite Longbow (+2), +1 Bracers of armour, +1 Longsword, Animated heavy steel shield, +1 Cloak of resistance, Quiver of Ehlonna, 60x arrows, Sunrod, Backpack, 5x Javelins, Crowbar, Flint and steel
    Thalric
    Thalric
    Admin


    Posts : 220
    Join date : 2010-11-23
    Location : Here

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    Post  Thalric Mon Jul 25, 2011 2:51 pm

    Mael Judoc

    True Neutral
    Human Factotum 5 /Chameleon 2
    Hp 49
    Str: 14
    Dex: 14
    Con: 14
    Int: 17
    Wis: 10
    Cha: 10

    Bab: +4
    Saves-
    fort: +2 (+5)
    ref: +5 (+Cool
    Will: +2 (+3)

    Skills:
    Use Magic Device 10
    Bluff 10
    Disguise 10
    Sense Motive 8
    Spellcraft 8
    Search 10
    Escape Artist 10
    Concentration 10
    Disable Device 10
    Forgery 10

    Feats:
    Able Learner
    Font of Inspiration
    Font of Inspiration
    Font of Inspiration
    Power Attack
    Martial Study- MOUNTAIN HAMMER! (chameleon feat)
    Martial Stance- Blood in the water

    Flaw: Innatentive

    Equipment:
    Vicious Keen Falchion
    Elven Chain
    Shortbow (40 arrows)
    Handy Haversack
    50foot silk rope
    grappling hook
    bedroll
    waterskin
    Hand of the Mage
    feather token tree
    rust monster wand
    Masterwork tool of UMD
    Wand of Cure light wounds
    Wand of Prestidigitation
    Potions: Feather fall
    Delay Poison
    Undetectable Alignment
    Lesser Restoration
    Eagle's Splendor
    Endure Elements
    Jump
    2 Antitoxins
    5 Aboleth Mucas
    5 Eggshell Grenade Dust
    Expandable Pole
    Forgery Kit
    2 Liquid smoke
    5 Marbles
    Hammer and 5 pitons
    Quicksilver
    Screaming Flask
    Shapesand
    Trollbane
    Waterskin
    2 bottles of fine wine
    5 days rations
    cloak of resistance +1
    1 dose of Drow Arrow Poison

    around 150gp yet to be spent

    Special Abilities:
    Inspiration (10 points)
    Cunning Insight
    Cunning Knowledge
    Trapfinding
    Arcane Dilettante (2 spells) level 2
    Brains over Brawn
    Cunning Defence
    Cunning Strike
    Oppotunistic Piety 3/day
    Aptitude Focus 1/day (+2)
    Chameleon Feat


    Background:

    Mael Judoc comes from a small town on the far north eastern edge of the clockwork empire, an area which is poorly protected from the attacks of outside wildlife and is an easy safe place for the Kasserat underground. Mael's family owned the large and prosperous inn at the centre of town. Mael's first two decades of life were uneventful, the occasional raid from the savages outside the empire, the occasional mysterious group of strangers spending a few days or weeks at the local inn before moving on. However that quickly changed with the new House Dystas head of security which was elected, he ordered a crack down on all Kasserat underground known activities and unfortunatly Mael's hometown was one of the suspected locations. A small contingent of clockwork soldiers, only a few hundred but easily enough to lay waste to the town, was dispatched with the orders to cut down any suspects. The human leader of this contingent was a particulally ruthless young associate of House Dystas who wanted to make the best impression possible.
    The people of the town thought that this contingent was only dispatched to find members of the underground resistance but when the guards on the gate were slaughtered without a word panic spread throughout the town. Many people took refuge in Mael's family's inn and waited for death those few who could bear arms standing by the door in a gesture of defiance to try to take down as many as possible in order to protect their friends and family. All this time Mael spent in a fury, calling out prayers and requests to all the dieties that came to mind, only one responded. Yasul called out to Mael and granted him the power to destroy the invading forces at one simple cost and Mael took it. Invogorated by magical energies granted by the diety Mael tore down his opposition with ease.
    But as the dust settled and the energy disapated from his body he was left with an archaic tattoo of a lesser known representation of Yasul burnt into his face and marked as an outcast from his own home and family. Mael managed to hold onto some of the power that Yasul granted him and was gifted with the power to mimic spellcasting but his continious use of this ability is an acceptance of his pact with Yasul becoming stronger.
    thefangster
    thefangster


    Posts : 163
    Join date : 2010-11-24
    Age : 29
    Location : If you don't know, then how am I supposed to know?

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    Post  thefangster Fri Aug 12, 2011 8:36 am

    http://www.myth-weavers.com/sheetview.php?sheetid=315984

    I don't have a story yet and I've got no ideas for it so I'll make that up as I go

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