Last year we had a quite sucessful (up until someone went on a killing spree) adventurer's guild style campaign where people would take it in turns to run adventures for the group of PCs revolving around one point. This enabled everyone to build parts of the world around the guild and introduce important NPCs. This summer we shall be bringing this back in style but starting from a new guild and new characters. Each DM can allocate suitable roleplaying xp to the player characters and all loot/xp should be resonable for the level and difficulty of the adventure. Any favouratism of their Character or purposefully killing of other player's characters will be met with some penalty yet to be decided.
If your character is to die you may make another at the minimum xp for the level the deceased character was at, if you feel your character is underperforming powerwise or otherwise want to retire and remake your character you may bring in a different one at the end of an adventure with 1000xp less than your previous character had.
Characters will start at level 7 and it'll be a 32 point buy. Feats every odd level.
If your character is to die you may make another at the minimum xp for the level the deceased character was at, if you feel your character is underperforming powerwise or otherwise want to retire and remake your character you may bring in a different one at the end of an adventure with 1000xp less than your previous character had.
Characters will start at level 7 and it'll be a 32 point buy. Feats every odd level.
Last edited by Thalric on Mon Jul 25, 2011 12:48 pm; edited 1 time in total