Play by Post Redux

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The second of Thalric's play by post forums to be created, hopefully this one wont break.


3 posters

    Custom Feats

    thefangster
    thefangster


    Posts : 163
    Join date : 2010-11-24
    Age : 30
    Location : If you don't know, then how am I supposed to know?

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    Post  thefangster Wed Nov 24, 2010 10:13 am

    Let's get this back

    Grand Focus

    Allows spell casters to double one area of their spell- range, damage, duration etc
    This requires one full round of focusing and provokes two attacks of oppotunity from all opponents in range, including casters and those with ranged weapons
    The focused spell must be cast on the users next turn, no other action is permitted including five-foot steps

    Prerequsites
    Cha 16
    Int 16
    Dex 16
    Wis 16
    Able to cast 9th level spells

    Casting a spell like this uses up one spell per day slot from all spell levels
    Those which prepare spells must forfeit one prepared spell from each level
    nidog
    nidog


    Posts : 71
    Join date : 2010-11-25

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    Post  nidog Fri Dec 17, 2010 2:42 am

    whoa! youve now nerfed it so much that people might just as well take metamgic feats! No-one in their right mind will give up a 9th lvl spell slot unless its basicly an auto kill, no save.
    Irrisistable spell
    pre-requisites, any 4 metamagic feats, spell focus (any school)
    Increase the DC of the spell you are casting by 10, the spell you are casting must be from your focused shool and usues a spell slot 5levels higher than the original spell.
    Special,
    You cannot take practical metamagic (irrisistable spell) nor can the spell you are casting be augmented by sanctum spell or arcane thesis.
    nidog
    nidog


    Posts : 71
    Join date : 2010-11-25

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    Post  nidog Sun Jan 30, 2011 11:36 am

    Deducive fighting,
    Pre-requs-int 16+ combat expertiese
    After observing the oponent for one round (this may be spent in combat) 3/day you may aplly +1d6 to the attack and damage rolls for a physical attack (any range and damage can only be hp damage this is an insight bonus) or stun the target for one round (DC equal to 10+1/3 your level+int mod)

    Improved deductive fighting
    pre-requ deductive fighting
    increase bonuses to +2d6 to attack +damage or stun for 2 rounds. Alternitavely apply +1d6 to attk+damge and stun for one round.

    Extra deductive fighting
    pre-requ deductive fighting, combat reflexes
    gain 3/day extra uses of deductive fighting.
    Thalric
    Thalric
    Admin


    Posts : 220
    Join date : 2010-11-23
    Location : Here

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    Post  Thalric Thu Feb 03, 2011 3:31 pm

    nidog wrote:Deducive fighting,
    Pre-requs-int 16+ combat expertiese
    After observing the oponent for one round (this may be spent in combat) 3/day you may aplly +1d6 to the attack and damage rolls for a physical attack (any range and damage can only be hp damage this is an insight bonus) or stun the target for one round (DC equal to 10+1/3 your level+int mod)

    Improved deductive fighting
    pre-requ deductive fighting
    increase bonuses to +2d6 to attack +damage or stun for 2 rounds. Alternitavely apply +1d6 to attk+damge and stun for one round.

    Extra deductive fighting
    pre-requ deductive fighting, combat reflexes
    gain 3/day extra uses of deductive fighting.

    So it is stunning fist but more times/day, usable with a weapon and can be used to stun for two rounds instead of one. Take a look at this feat then try to rebalance it.

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